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hello, new to Linux Mint.  I have downloaded and unzipped the file.  tried installing and tried running all files.. help a guy out. What am i missing

how do i get the game to play

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1) Download the zip file.

2) Once download completes, extract the zip file to your desktop. You will see a folder like EPIV1.11.30_linux64_Data and the executable called EPIV1.11.30_linux64.x86_64

3) You should see a picture of a pirate ship and the Screen resolution and Graphics Quality setup. It is suggested that you try the medium/lower settings first. For example, try 1280 with Simple Graphics Quality first, then experiment with better ones, but it will slow down gameplay as you you increase the quality settings. Press OK once you made your selections.

4) The Game Main Menu should now load. Read the help instructions for controls, then press Start , then press on Level01 button on the menu and wait for game to load. This can take up to 30 seconds, just wait for the first scene at pirate bay to load.

3) Keep in mind you need at least 8GB of ram and it can take about 30-45 seconds to start on slower/older computers.

V1.11.30 allows more random animal interactions and the game engine upgraded to current version.

The new update now makes the game unlaunchable for me. I'm using a 2016 Mac.

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Hi Lord Cantalo, can you give some specifics so we can help? Does it start? Which graphics mode do you choose and so on. It tested fine on my Mac so curious to learn more. Just incase the upload got corrupted, I uploaded V1.11.29b for Mac today. Try it please and report back. Thanks for testing the game though.

The update yesterday messed it up, but today's new update fixed it. I just had to re-install it. Thanks.

ummmmmm. why are you gaming on a Mac!!!! like who does that these days!

Maybe because it's all I have?

Great game! Keep working!

Thanks, we are making steady progress. There are new AI wolves in the latest version and they are not all friendly....

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.27b

  • Fixed 'instant die' bug
  • optimized underwater shadows
  • optimized framerate for amberjack fish schools
  • FPS in Good Mode with 1280 x 720 resolution, now 45-50 FPS
  • FPS in Fastest Mode with 1280 x 720 resolution, now 50-60 FPS
    • Note: If your machine does not have a GPU and at least 8Gb Ram you should lower the resolution as per above for best results.
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V1.11.26d uses Pre-baked collision meshes, which works better for most machines without a GPU and or older hardware when played on the Native Screen in Good/Fast/Fastest Mode.

Example Test Machine: HP Probook 4540s running ubuntu 16.04 LTS with an Intel Core i5-3230M CPU @ 2.60GHz x 4 with Intel Ivybride Mobile Graphics. When playing in fastest mode on this machine with 1280 x 720 resolution (from Game Setup Config), one can easily achieve up to 60 FPS. Close all other applications when playing the game as well and experiment with best modes for your rig.

Note: Playing on a laptop screen will usually be faster than playing on an externally attached monitor with HDMI cable but it depends on the configuration, so Start with 'Good' Mode on Native Monitor to find what works best for your system.

NOTE: Check back often, as we try to publish at least one update every week.HW Requirements: A 64-bit Windows/Mac/Linux OS with 8GB Ram and optionally a CPU + GPU.

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Version 1.11.26

Dev Notes: V1.11.26 is experimental and uses Linear color space (we are testing & comparing against Gamma). The result is a more somber mood in Level01, with better (more accurate) color blends. Note: We had to drop support for old Windows PC's (mostly prior to 2007) using DX9 API. So you ideally should have a PC that is less than3 years old with a modern GPU (not required but reccommended) capable of DX11 support for best results. Test and let us know any issues you find but please remember this is alpha build so it is suggested to pick the 'GOOD' mode or 'FAST' mode as the game is not being optimized fully yet. PC should have at least 8gb Ram as well.

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Version 1.11.25 adds a flock of Sparrows near Hut close to Pirate bay and fixes a few minor bugs.

Controls?

Pause Function?

Sorry for the short comment currently playing a game with no pause function

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The Controls are explained in Help option on Menu and you can almost 'pause' with M key while looking at the map you might find. (Game time slows down, while you look at map, but not quite paused). This encourages you to keep playing :-)

The basic controls are WASD keys to walk. Hold down left Shift and W to run forward for example but watch your Stamina bar and body temperature. Use space bar to jump/climb. Use Esc key to hide/show the mouse cursor. (It also locks the cursor to center which is helpful for players with two monitors.) Use mouse to look around. 'C' to toggle compass on/off.

will not seem to open, just stays on the title screen and when i click anything it doesnt do anything, but the music still plays. (linux mint)

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Hi there. Did you see the progress bar? Or load % increase? Remember you need linux 64-bit and 8 gb Ram. I tested on ubuntu and it works fine. Make sure to click on the Level01 button (once) when you see the Ship in the background. The progress bar and % will start counting up after a while, then when it reaches 100% (full progress bar is shown in orange), it will say Done Loading, followed by Activation, which can take 10-30 seconds before the game starts. I tested on my HP Probook 4540s running Ubuntu Linux (64-bit) as well and it works fine. Perhaps you did not click on the Level01 button or linux mint has an issue?

Try version 1.11.23 again please and report back.

Version 1.11.23 fixes a few minor bugs related to eating/drinking and Health and adds the ability to Sleep to regain health and certain places...

I will soon be doing a Youtube video on this game and I hope it turns out to be as cool of a game as it looks. Im not a big youtuber or anything but this game looks really cool and I look forward to playing it. The vid will probably come out in a week or two and here is the link to my channel. (Pls Sub xD)

www.youtube.com/channel/UCaMv0ikCZzeWfw9PRdIy8_Q


Thanks very much, that is fantastic! Slow but steady progress will get us there. As a reminder, the secret of how to win is intentionally hidden for now, as we don't want to reveal that too soon. Also only basic optimization at this point. Would love to see what you do disover though!

Cheers, Snake Plisken (Mafuta Games lead developer)

Looking forward to the video..let us know when you have it. Please be sure to use the latest version in FAST/GOOD mode during Alpha.

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Version 1.11.222 features a draft Loading Screen with progress bar to keep the player informed on the game load progress.

Devlog details here: https://mafutagames.wordpress.com/blog/

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Version 1.11.22b features more advanced Player Vitals including Hunger, Thirst, Stamina Bars as well as Body Temperature. All these will affect the player's overall Health depending on what the player does.

Known issues:

  • Bug when eating, grain, pumpkin, cabbages, beet, chicken updates Health but not the hungerSlider - will be fixed in 1.11.22c
  • Player overheats a bit too quickly, so this will be callibrated according to Sprint duration & Stamina

Version 1.11.21 has a TimeofDay cycle to change the ambient light (Sun) dynamically. This is currently set to an actual cycle of 16 minutes real time during which you will notice the environment automatically adjusts dynamic light & shadows for early morning, midday, late afternoon and so on.

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New soft shadows, even underwater!

Devlog here: https://mafutagames.wordpress.com/2017/03/08/escape-from-pirate-island-devlog-v1-11-20/

why don't you make a loader instead of making us wait on menu not being able to see if it is loading or just crashed :P I can't make it work on a patato pc ( linux ) . can you tell us the absolute minimum requirements ?

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Hi, I run ubuntu with 16gb ram, but it runs on 8gb. I dont have a graphics card, but one is recommended. Try fast mode with lower resolution and work up from there. I also tested on a MacBook pro with 16gb and I know some folks tested on Windows with 8-12 gb ram and a Gpu. Loaders will come in the future. Also the game requires a 64-bit operating system.

Bro, I like this this game but to get more people interested just put key features on description :)

Thanks very much. Its a work in progress so features will be changing a lot. Appreciate the early play test and feedback.

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Music\sounds is great!

And orienteering myself, without that cursed compasse...\

Is there must be under hunting in future? Run'n'steal to survive?

Thanks Kastuk. Btw, incase you have not seen, you can toggle the Compass on/off with the C key. Also, you can hide the mouse pointer and lock the 'invisible cursor' to center with the Esc key. (This makes it easier for people with dual monitors, to stay in the game so to speak). Many of the models and animations are temp and will be enhanced over time. Also experimenting with water effects.

V1.11.17 now available.

(Disabled underwater caustics for now, due to bug in game engine)

I like this game

Thanks donamtrung. We are just getting started and will slowly but surely populate the world with wonderful interactions. Along the way we may also experiment with different effects and optimizations, so please check back often and if you want to contribute any feedback, models, ideas that would be very welcome too.

Water effects work great. I would consider something different as far as the sound effects in the game. didn't care much for the sound of a guy puking in my ear just because I ran over a mushroom that did not seem to affect my health at all. The height of your terrain could either be lowered, or smoothed out... and Gaia makes that pretty simple... but that is simply a matter of preference. Also, if your going to use gaia that is 100% ok... but I would look into some terrain assets to add to your world as well. Do something to make it stand apart from every other game being developed that is going to use Gaia as well. It may be a lengthy process.. but hand panting the island with a unique texture should do the trick. Also, add some rocks, boulders, and different buildings. The ones that you used are of poor quality. This game doesn't do much in the way of standing out from any other game on the market. Its going to be a tough sell. Don't be discouraged though. Be innovative. Be creative. Be unique.

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Thanks for your fantastic feedback. Your positive criticism and advice is much appreciated. I am working alone at the moment, but a friend thats into music will help soon. Btw, the red mushrooms does make your health go down a tiny bit, but not instantly. The other mushrooms are good. Yes many and better models and animals and more advanced animations are coming. Just getting started. Keep it coming and thanks for your time. If you want to contribute appropriate replacement models for anything in the game that would be very cool, but otherwise check back soon. I did an upgrade to the unity engine to one of the beta builds version 5.6.0b8 and in broke some of the underwater effects (caustics), so that will be disabled for now, but hopefully back soon when the production version of the Unity game engine version 5.6 comes out.

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V1.11.16 now available. Much better Water and performance. Let us know if you like the 'new' water effects (above & below) the water. Updated screenshots. Players, if you would like to submit your own screenshots/videos, please let us know.

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V1.11.15 Release notes here: https://mafutagames.wordpress.com/blog/

  • Known issues: some fish swims above water - will fix in V1.11.16

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